Procedurally Generated Maps


Hand crafted maps are obviously pretty awesome and have had thought put into them. However, creating many maps takes time. Therefore let me introduce the procedurally generated map system.

The map above was generated with some loose specifications. Firstly, the terrain was generated taking options from plains, mountains, rocks and forests. These have been specified to take up the whole map with defined ratios. Then neutral buildings generated in the center of the map. Finally teams entities generated in the left and right.

Different map layouts and biases can be added. the layouts currently available are Left-Right, Top-Bottom, Bottom Left-Top Right and finally chaotic where the different teams entities are all mixed together!

Along with that there is an option to specify if the map is to be mirrored so that the layout of all entities are fair between the 2 teams.

The example here has a bias to give the blue teams more entities for an extra challenge!

Next Steps

The next development steps are to add layers for line based generation, for example addition of features such as roads and rivers. This will allow for some increased tactical considerations such as additional choke points and flanking.

Currently the maps are 1v1. The next iteration will include the addition of specifying more teams using the existing create map tool and allowing the generation to add more teams with spacing accordingly.

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